one that allows custom searches through editing a CSV file. -----Running vanilla Starsector with my own edits to: 1) conquest. 7. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. I play on maximum battlesize and fill the empty shipslots with logistics and kites. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. a sorted list of all the ships added by mods filtered on a per-mod basis. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. The previous list showed an infinite number of variants. Looked quite advanced really but it seemed to fizzle out. Add a Comment. There was a mod to do just this in an old thread that I found. 7! Should be row 43 column F. its cool =) Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. 9. St. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. 1a] STARSECTOR Ship&Weapon Editor (v2. Variant workflow; we may have just edited the CSV by hand in Excel (because it's faster) but it doesn't see that the ship's in the CSV until we load the editor again. Elevate your Starsector gameplay with the [0. ago. Elevate your Starsector gameplay with the [0. There are several tutorials on the forums on how. I tried showing how t. Ships. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). 4. That, and I rather like the idea of echelons of squarish angle. Login with username. I added support for the more common patch notation where minor updates are given a character (v2. i only got the ship after reaching endgame and its great. 1a] Ship Catalogue/Variant Editor (SCVE) v1. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. Put it in the mods folder and make sure it's tagged in Starsector's launcher. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. St. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. 0 (Compatibility update with Starsector 0. 0. e. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. Sure thing. Colonies are player-owned settlements on planets within the sector. 7!This would mean you could build it into any ship that you can put it on. maxtruong-902 • 1 yr. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). ship file and a ship_data. Cargo/Fuel efficiency. 96a RC10. Blueprint packages can define a tag in the "plugin params" column. 95a] STARSECTOR Ship&Weapon Editor (3. starfarer. a . its cool =)Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. close. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. 95a. An extremely versatile ship that can be configured to operate in almost any fleet role. Starsector has a very robust ship design system that allows you to make very. Bringing them back from mothballing only costs a tiny amount of supply. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. in the main menu, and by hitting esc in game. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Very safe to add. (0. Your mod has created a new shepherd. e. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 1. This is installed just like any regular mod. 95a) Gacha S-Mods. I try to keep my fleet deployment cost below 400, unless I have redundant. g. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. Add a Comment. « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». It uses DP not FP. While the commands themselves aren't case sensitive, arguments are. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). 95. Radiants are S tier, is S tier. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. III, at less than 1/3rd the cost. I'm still choosing capitals to support this, maybe astral with sparks would do. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. Balance may be a little off, so feedback is appreciated. Don't forget the frigates. Yes there is 1 optimal fit which is not SO. They are phenomenal early game ships. "Instructions. Choose your faction (or establish your own) and dominate the Sector!. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. 1a-RC6] (31. Azrael9986 • 4 yr. Mothballed ships don't. 8. ship file. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. It was then at commented and written by Ayomide. So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 49K subscribers in the starsector community. as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. II. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. II. In the weapon groups editor you can choose which groups start the battle on autofire. (or just download the ship editor, it does most of the tedious stuff for you). 1u/day. First point: The S-mods have made combat ships able to become extremely strong. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. New patch is the perfect time to drop in, welcome to the community. 0. If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. a . The Brawler's still a ship without a role to play. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. As things are, most ship packs and factions should at the very least be functionnal. 0. The new skill system is bad. Or used in a suicide run distraction to slow down a superior force. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Say a weapon is located at (35,10) with an angle of 90. Instructions. Contact the author: anonymous67373@gmail. 10. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. But Wine does work, so I made a Wineskin version, for people to use as they either: 1) Don't know how to do it themselves. It is highly recommended to use the third party GUI Ship Editor tool to create a . Not because of compability (the game will show a warning when you try to load an already saved. It has the third largest skeleton crew requirement of all ships, with the Onslaught. csv. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features: Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. Emotional Support PD is just that but. If i give the program administrator rights manually (right click) it works. ago. Or used in a suicide run distraction to slow down a superior force. ship file and a ship_data. add a line to csv file. 9. - 3/4 of the UAF ships have been remade into up-to-date artstyle - Some ships are de-commissioned to reduce overall 'bloat' of the mod, but further enhances the remaining assets. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. ago. Starfarer Ship and Data Editor, for Modders. EDIT: Opps, needs hot fix a bug 3. Add a Comment. etc. 1a-RC6] (31. 0. ago. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. Continue Reading. . • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. AutomatedRepairUnit. (0. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. This tells the launcher the mod is for the current version, which might make it work. 16. my apogee is usually named after a scientist (it being a science ship and all) or some sci-fi ship name. These ships were designed in a time when the solution to "the engines aren't powerful enough" wasn't "let's design a better engine," but rather "slap more engine on it. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. jar file. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. csv to [remnant_hangar1] 165672 [Thread-4] ERROR com. [deleted] • 3 yr. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . More experience and new update StarSector 0. 9a. It is not meant to be a full-on balancing tool, however. Crew with equipped EVA suit and a weapon. 3-No shades because they can't cloak while using their ability. Also not part of a faction that bloats the save file. json file to improve your game experience. Hopefully this helps someone. 1 comment. Thanks. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. csv. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features:Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. 0 - 2022-01-02. png file to render a ship, so you can't change the skin of a ship in game. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). Then you can increase those s. While drawing this, I kept thinking “I’d rather be doing this experimentation on the sprite itself”. Very safe to add. Let's go over some key changes you can make in the Starsector settings. After using ship&weapon editor…Each ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. It's only downside is the very short range (300). They fit with the vanilla ship designs visually as well. 1a) A Guide to (AI-Friendly) Ship Loadouts. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. Several-Eagle4141 • 9 mo. St. 0. 95a). All the models created or exported using this tool are the sole property of Neuronality SARL. There will be two tiers listed for ships. Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. This is installed just like any regular mod. So, here's my favorite Wolf:. ship file. Re: [0. The Afflictor can be a deadly little assassin, in the hands of a player. 3 supply units. In vanilla Starsector, the max deployment width at the start of combat is 240. Malwarebytes only views the . It's only downside is the very short range (300). 96a-RC10] Missing ships mod 5. 1. Mods inter-compatibility and integration. 95 is finding a few of the new toys and figuring out how to build a single ship around them. 2-No Reckless officers, they will usually take bits of damage every time they attack and die of screen or stay to close to an exploding ship. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. You can see this most obviously with fighters, which shrink as they go to land on a carrier - pretty clearly they're on a different size scale from the rest of the ships, and, as such, there's. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. ) Logged. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Crew with equipped Heavy Marine EVA armour and a weapon. 1a patch. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. Quicksilver-class: increased OP amount to 230 from 200. 2. g. as said, the numbers keep on changing =P Ship Catalogue / Variant Editor (SCVE) v1. Thanks for this reply, are you sure you're referred to the automated shipyard that. You need to include a mod_info. ago. Edit. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Dev mode can be activated by editing settings. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. Admiral; Posts: 3866; Quartermaster; Re: Trylobot's ship editor (2. Annual_Cod_5896 • 1 yr. - Made all the plague-bearer encounters approximatively 267% audio-visually more impressive. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. addMothballedShip(FleetMemberType. Find a damaged frig, go to system, then get sierra. In iron mode, you can't quit without saving or load a save while still in the game. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. You can add ships to nex starts manually if you edit the file, just add the ship variant (same as the ship variant file's name) to the list (look at the Hyperion start as a template) This way you can add any. Phase Ship Lore. It was then at commented and. 4 (March 26, 2017)Ye, but you can just edit the mod_info. Open the file with a text editor. ) Logged. I've edited it with excel loads of times, never had any problems, so you might want to try that. Logged. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. Colonies were added in version 0. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. Nope, you’ll need to brush up. 1 (released 2014-08-28) Version 1. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Every mod will need a Mod_Info. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Ship: saves coversColor Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. variant) tried adding it to a mission and the game crashes at the loading screen. 7. Nothing too game-breaking in there. 0 alpha-9 - Compatible to StarSector 0. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. Code and decode almost everythings with a genomics approach. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. When it reaches full flux cap, set your fleet to eliminate. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. This page details fighter mechanics and how to use them. Step8: go there and use a distress signal while inside of the system. Damn. ago. This mod adds a pair of new shaders. 1 Mod, the choice for serious players seeking advanced features and customization. Player might be able to do evil things with it. • Mobile Armour from the anime also included. Current WIP mod to bring the Expanse's free navy into starsector. Starsector! Join thousands of players in a massive online community. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. Imagine building a tree with your cap ship as the trunk. Re: Trylobot's ship editor (2. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Its hard to keep track of all the different guns and missiles etc. About Medusa: I eventually dropped railguns from my loadout in favour of dual autocannons, simply because Medusa isn't going to be fighting at range anyway, and ended with seemingly pretty decent loadout. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. Starsector ship tier list (October 2023) The Starsector universe is brimming with excitement and adventure. Easiest to reproduce is to install latest, and try to upgrade. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. Crew with equipped Heavy Marine EVA armour and a weapon. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. ago. ago. If you put modded ships in there, you need to add their ship ids to the whitelist. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 2,5-Aggrecive officers for faster battles. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 96a) Ship Catalogue / Variant Designer. That’s the point of them, they’re parade ships. [0. 5. Safety Overrides can't be equipped on Capital Ships, and Converted Hangars would add an additional hangar slot which isn't reflected in the editor). 7. Re: Trylobot's ship editor (2. The ship is not an OP module beating everything. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. It is highly recommended to use the third party GUI Ship Editor. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. • 2 New factions added to the game, Zeon & EFSF. 7. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. 95a] STARSECTOR Ship&Weapon Editor (3. Yes, vanilla content is loaded by default. I believe the ship editor is for editing. Ship Catalogue / Variant Editor (SCVE) v1. I'll assume that this is a question instead of a statement. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. I'll assume that this is a question instead of a statement. The Wurgandel from ED shipyard, Cathedral from SWP, and something similar from pulse shipyard that looks like a tritech cathedral. Do note, however, that it will not fully activate it (e. I use 20 for no specific reason. 2D RPG/Trade/Fleet Combat Game. You have the Ragnarok from missing ships, a refitted sporeship from path. Starsector ships are also game-sized; instead of trying to portray an accurate scale comparison, Starsector uses ship sizes that work well for gameplay. 1a] LowTech Armada Mod, the choice for serious players seeking advanced features and customization options. Starsector has problems during combat. The only thing Starsector would benefit from. Yup, did themed runs for this patch and "completed" a high tech run. each of your ships require an X amount of. 6. Even if you delete those, the game will re-add them after a while. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams.